Thursday 27 December 2012

28 December 2012 MUSTER PARADE


Dear All,

Please report @8AM Sharp TMR 28 DEC 2012. Full NPCC Uniform. It's Muster Parade!!! Please Bring along your FULL PACK. Respective ICs please spread this message!

(By Means of 2013)
SEC 4: PE top
SEC 3: PE top
SEC 2: PE top

Depending on your progress...
Dismissal Earliest: 1PM
Dismissal Latest: 3/4PM

For the PDS Performance, all of you will be required to rehearsal tmr. Therefore, Dismissal will only be at 5.30PM.

Progress for today: Hmm... not bad, needs precision. Also, please be more RESILIENT! Too many Casualties already! No good... Please memorise the NPCC Pledge and March today(Need it for tmr) Rest well and Good Luck :)

Tuesday 25 December 2012

27 DECEMBER 2012

27 DEC 2012 Training,

Reporting Time: 8.15am SHARP

All to be in Half NPCC Uniform.
SEC 3: NCO Tee Top
SEC 2: Unit Tee Top
SEC 1: Unit Tee Top

BRING ALONG FULL PACK (But No need Full NPCC Uniform)! *All these Applies to NCOs too!

Full Pack: Lecture book, Stationary, Twine, Scissors, Mug, Poncho, Half NPCC Uniform (NPCC Beret, Crest T-Shirt Top, NPCC Polished Belt, NPCC Trousers/Skirt, BLACK SOCKS, NPCC Polished Boots)

Monday 24 December 2012

Merry Christmas!


Hey Guys! :) It's coming to the end of 2012. Congratulations to all, for the successes that we've brought! Yes, we also gotta work on the areas that NEEDS improvements. Hope that all of you will reflect upon your commitment in NPCC and make a change to yourself to become someone better next year! So, look ahead and make 2013 a even more fruitful year! Wishing all Teachers, Seniors, Batch mates and Juniors a wonderful Christmas Holiday :D
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Thursday 20 December 2012

Inter-UG Games details

Dear All,

Inter-UG Games' on 22 DEC 2012, this coming Saturday.

ALL Levels (Including NCOs) Should report at the fern lounge by 7.15am for a briefing in PT Kit PE top.

IMPORTANT to Bring:
-1.5l Bottle
-Spectacle Hook (if necessary)




Tuesday 18 December 2012

Rules and Regulations for Inter-UG Games 2012

1.Telematch
Duration: 45 mins
Venue: Outdoor basketball court
- Total 2 matches, 1 round each
- 8 players per match (16 players in total)
Game Details:
There will be two parts to the game. For the first part, the 8 players will complete some tasks. After they have completed the tasks, the other 8 players will take over from them and carry on with an obstacle course. Once they are done, timing will be recorded.
“Tasks to be completed

  1. The first 8 will have to hook arms as they stand in a line. Afterwards, the last player of the line will have to dribble a basketball to the next point without allowing it to dribble away.
  2. Once they reach the next point, they will have to blow 8 balloons and tie them up.
  3. Still continue hooking arms, they will bring the 8 balloons (whichever way they want it as long as it doesn’t touch the floor) to the last point.
  4. At the last point, they will use satay sticks to poke a hole through the balloons. The balloon must not burst. The moment they have 3 balloons with satay sticks poking through, they will have to take those balloons and stand in a line, with hands on each other’s shoulders, ready to hop back to the starting point with one leg.

**The difficult part for the last point is that only the first person will have free hands to hold the balloons
Obstacle Course
  1. One of the players will start first by jumping through a series of hula-hoops, after which they would then crawl under a series of tables.
  2. Lastly, each one of the players will have to balance a bean bag on their head. The players will have to run to the score table together and report to the score IC with the bean bags on their head.”
Rules: Scoring system:
- Score IC are not allowed to record the score if the players did not report as a whole team with bean bags on their head
- If the basketball dribbles away, it must be retrieved back but they can continue from the point they stopped
- Balloons, bean bags must not touch the floor
- No matter what happens, the players have to stay as a team
- The players can choose the size of balloons to be blown up as long as they are comfortable with it
- The UG that takes the fastest time to complete the telematch will win
- They will be ranked according to their timing, the 1st - 25 points, 2nd - 20 points, 3rd - 15 points, 4th - 10 points, 5th - 5 points
** Points for the games will be collated at the end of everything


2. Captain’s Ball
This game will require CCAs to combine together (GG/NCC, BB/SJAB, NPCC)
Duration: 45mins
Venue: Indoor Sports Hall
- 3 matches in total, 3 rounds each (7mins each round)
- 7 players per team (3 Girls 4 Boys, changeover after each round)

Game Details:
The UG ics will draw lots to see who will go first. For example, GG/NCC competes against BB/SJAB, after playing for 3 rounds the winner is BB/SJAB. They will then compete with NPCC and we will determine the winner after 3 rounds. If the winner is BB/SJAB, then we will have another match between GG/NCC & NPCC to determine the second and third.
** The third match round might not be necessary

“There will be one goal keeper and the rest will be playing in the court. At the start of the game, the ball will be thrown at no direction in particular and the 2 teams will have to try and get it. The players are supposed to pass the ball to their goalkeeper, and if the goalkeeper catches it, then they will get a point. If not, the game will continue. ”
Rules: Scoring system:
- Players are not to move while holding the ball.

- The ball must be passed on to the next person within 5 secs.

- Players are to stand at a distance one ball away from each other.

- Boys are to pass the ball to girls only while girls can pass to anyone.

- If the ball is out of the court, the team that touches it last will have to let the other team take the ball.
- For every ball successfully passed to the goalkeeper by his or her teammate, the team will get 1 point.

- At the end of each round, the team with more points will win that round.

- After the match, the team that won the most rounds will be the winner.

- If it happens that the match is a draw, then there will be an extra golden goal whereby the team who gets the goal wins the game.

- They will be ranked accordingly, the 1st - 25 points, 2nd - 20 points, 3rd - 15 points
** Points for the games will be collated at the end of everything



3. Ultimate Frisbee
This game will require CCAs to combine together (GG/NCC, BB/SJAB, NPCC)
Duration: 45 minsVenue: Outdoor basketball court
- Total 3 matches, 3 rounds each (7 mins per round)
- 12 players per team (6 Boys 6 Girls, changeover every round)

Game Details:
The UG ICs will draw lots and decide which CCA to go first. For example, GG/NCC competes against BB/SJAB, after playing for 3 rounds the winner is BB/SJAB. They will then compete with NPCC and we will determine the winner after 3 rounds. If the winner is BB/SJAB, then we will have another match between GG/NCC & NPCC to determine the second and third.
** The third match round might not be necessary

“Players will stand in a straight line at the opposing ends of the court. Once the whistle blows, one team will start by throwing the frisbee as far as possible to the opposite to ‘gain grounds’. Once the frisbee lands on the ground, it belongs to the opponent. They can pick it up and continue passing to the goal area. A defensive player may loudly count to 10, and if the frisbee is not thrown within the 10 seconds, the other team immediately gains possession. Once the frisbee lands on the goal area, the team gains one point. If a team successfully scores a point, the two teams have to swap directions. ”
Rules: Scoring system:
- The opponent can tap the frisbee from the players’ hands but not snatch
- Once the player gets the frisbee, they have 10 seconds before passing it on
- The player holding the frisbee must stay put and pass the frisbee.
- Once someone holding on to the frisbee lands in the goal area, the team scores one point.

- At the end of each round, the team with more points will win that round.

- After the match, the team that won the most rounds will be the winner.

- If it happens that the match is a draw, then there will be an extra golden goal whereby the team who gets the goal wins the game.

- They will be ranked accordingly, the 1st - 25 points, 2nd - 20 points, 3rd - 15 points
** Points for the games will be collated at the end of everything


4. Mass Jumping Rope
Graduated seniors can also join in the game
Duration: 40 mins
Venue: Indoor Sports Hall
- Total 2 matches, 1 round each
- Round 1: 5 people, Round 2: As many as possible(whole company if can)

Game Details:
“At the start of the game, there will be 5 mins try out for the first match. The first match will require 5 players to jump at the same time and we will record down the no. of jumps made in 1 min. If they made a mistake, we will recount the no. of jumps. The UG with the most no. of jumps made in 1 min will score the most points.”

“For the second match, there will be a 5 mins try out before the game commence. This match require players to come in one by one when the rope starts to swing. The UG who can get the most number of people jumping on the rope will score the most points. There will be 7 mins given to this match so if they made a mistake, they can try it again and the best result will be recorded.”
Rules: Scoring system:
- Stop jumping when the time limit is up
- For the second match, players must have at least 3s interval before the next one joins in to jump
- For the first match, the no. of rounds made in 1 min by the individual UGs will be recorded down.
- For the second match, the no. of players jumping at the same time without jumping or tripping over will be recorded down.
- After the two matches, they will be ranked accordingly, the 1st - 25 points, 2nd - 20 points, 3rd - 15 points, 4th - 10 points, 5th - 5 points
** Points for the games will be collated at the end of everything

Inter-UG games 2012

 Hi all,

Inter-UG Games will be on 22 DECEMBER 2012. SGT (NPCC) Farah, will be our Inter-UG Games IC for NPCC. Text her at 86465164 if you have any queries.

Below is the list of the games that you will be playing. Do take a look! :) Comment below for any questions and we will get back to you soon!

Cheers,
27th Batch NCOs



  • Tele-match:

(1st round):
  1. Shuo fei
  2. Hui xin
  3. Wen yan
  4. Syaheedah
  5. Sundar
  6. saifullah

(2nd round):
  1. Si xian
  2. melvin
  3. Sherlyn
  4. Hanis
  5. Joel
  6. Chu-ling


  • Captain’s Ball:

(1st round):
  1. Zhong quan
  2. Syazwani
  3. Ning hui
  4. Leona
  5. Caleb
  6. Shahmee
  7. Roven

Substitute: Rooban,syafiqah,Jamie,Minghuang &Benjamin


(2nd round):

  1. Vincent
  2. Yap kai
  3. Xing Da
  4. Fadhil
  5. Cynthia Teo
  6. Qihua
  7. Xin E

Substitute: Ryan(Sec1),Daphne,Mridula,Aravinth &wen Jin

(3rd round):
  1. Atiqah
  2. Dara
  3. Felicia
  4. Hafees
  5. Zenon
  6. Xing xing
  7. andy

Substitute: syahirah,Zi cong,Gao wei,Sharmanye,Jamie



  • Ultimate Frisbee:

  1. Mahirah
  2. Rifah
  3. Wen ching
  4. Mei ying
  5. Mridula
  6. Fadhilah
  7. Shaun
  8. Le kang
  9. Shahmee
  10. Roven
  11. Sundar
  12. Fadhil

Subtitute:
Sec 1:
  • Divya
  • Cynthia
  • Plinio
  • Xavier

Sec 2:

  • Charmaine
  • Shannon
  • Caleb
  • Steven

Sec 3:
  • Zhi Han
  • Joshua
  • Sabrina
  • Angelika


  • Mass jumping rope:

(1st round):

  1. Qi Yi
  2. Sudharsaan
  3. Yoke Leng
  4. Jing Yi
  5. Shubasheesh

Substitute: (in case the person stated above is not present on that day the following names will replace them)
  • Cynthia Lim
  • Sharmanye
  • Chu-ling
  • Fadhilah
  • Shammah
  • Syazwani

(2nd round):
(As many people as possible. Best if the whole unit jump together)

Sunday 2 December 2012

LCP (NPCC) Retest

Dear SEC 1s,


Those who are required to go for your LCP (NPCC) Retest, Please fall in and report by 8am on 3 December 2012

Attire: Full NPCC Uniform
Bring: Full Pack

All the Best!